Robot Movie Update #3: Details…

One of the things I need to be careful about when working my models is adding too much detail. I want the characters and sets to have a greater degree of detail than I used in Break Time, but there are limits to what POV-Ray can do, and while those limits don’t necessarily affect the robot models, they do affect the organic creature I plan on introducing in later scenes. Basically, I don’t want to pair up an exquisitely-detailed robot with a blockier, cartoonish alien sidekick — imagine something like Wall*E next to one of the bee models I have in my bee movies and you’ll get what I’m talking about…

Something I can do is round off those harsh edges on the model. A perfect 90-degree angle does not exist in the real world, so when the eye encounters one in the digital world, it tends to raise red flags. As you can see in the image above, I’ve got the claws nicely rounded now. In addition, our robot now has FINGERS! Sort of. A couple, anyway. We very well can’t scratch our cabooses without fingers, can we?

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